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Currently Base in Chicago.
Genre
Localization & Dialogue System
Editorial-driven translation and trilingual dialogue systems for games
Sound Design & Audio System
Sound design and audio systems for Unity games
Game Development
Unity games built across 2D, 3D, and experimental formats
Corpus and East Asian Language Support (CJKV)
Corpus tooling, rare-character processing, and CJKV text encoding
Featured
Game Sound Effect & Music — Soundscape

A game sound effects album designed based on an open fantasy concept, making it broadly applicable to various world settings.
2D Platformer Game - Stamble Jump

A 2D platformer exploring unstable movement: when you tip over, you have to double jump to get back up.
Game Dialogue System Implementation - Unity 3D

A 3D walking simulator set in a fantasy world inspired by ancient Near Eastern and Greco-Roman aesthetics.
Project: Dungeon Escape Game — Behind the Door

A 2D pixel top-down locked room escape game. You, the player, wake up in an unknown location, and you have to solve the puzzles behind three doors to unlock the keys to the exit.
Verse & Register: Translating Shakespeare

A Chinese translation of Shakespeare's Sonnet 110.
Myth, Sound, and Register: Translating Rimbaud

A Chinese translation of an excerpt from Rimbaud's "A Season in Hell,".