Role: Developer

Project: Dungeon Escape Game — Behind the Door

— 01

Overview

Behind the Door is a non-commercial, top-down 2D pixel-art escape room game I developed with four fellow University of Chicago alumni over a three-week production cycle. Players wake up in an underground hall and must search three connected rooms for clues, collecting three keys to escape before they can leave the basement.

Overview

— 02

My Role

Across the team, I took on a mix of coordination and hands-on development work: - In brainstorm stage, designed the game's foundational narrative, including the title "Behind the Door" - Coordinated the team's overall production timeline and task delegation - Designed the level layout, puzzles, and clue progression for one of the three rooms - Built the game's audio system using Unity's built-in audio engine - Designed and implemented the pause menu and main menu - Led QA testing across all three rooms to catch softlocks, puzzle logic errors, and UI issues

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