Localization & Editorial Work

Localization & Editorial Work

With an professional background in Linguistics, I have translation experience across multiple text types and have made terminology decisions from an editorial standpoint.

In digital media field, I am trained with programming skills to implement localized content in games and websites.

Individual Project: Game Localization System

I implemented the dialogue system with trilingual (Chinese/English/Japanese) localizations for a Unity 3D Walking Simulator. My work covered narrative dialogue, UI strings, and onboarding flows. I made editorial decisions on terminology consistency, register discipline, and cultural naturalness. I also surfaced QA feedbacks to the engineering side on future game design improvements.

Multi-Genre Translation Background

My translation experience spans a wide range of registers — from promotional copy, UI strings, and onboarding text to character dialogue, lyrical and dramatic verse, and game narrative. I specialize in English-to-Chinese and Japanese-to-Chinese localization.

This is backed by years of formal training in language and literature: an MA in Digital Texts and Culture at the University of Chicago, a double major in Linguistics and East Asian Languages and Cultures at UIUC, and top marks in Chinese Language & Literature and my Extended Essay during the IB Diploma Programme.

As a reference point for literary translation specifically, the two samples below show close attention to tone, register, and phrasing at the level of individual lines.

Large-Scale Text Corpus Management

I have experience maintaining a digital text corpus of over a thousand documents, including writing scripts to batch-reformat files, identify and replace rare or non-standard characters, and search across the corpus for target terms. This is the same underlying skill set that localization management systems depend on at scale — version control across many text entries, systematic find-and-replace, and format consistency across a growing library.

As a research intern at the University of Chicago's Textual Optics Lab under Professor Hoyt Long, I maintained a quantifiable, PhiloLogic-based corpus of the Aozora Bunko text collection. My MA thesis built on this work directly, developing a rare-character identification library and a non-destructive batch-replacement pipeline for processing these texts.

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