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Audio & Music

I can handle the full spectrum of audio-related work in game development, with a focus on audio systems.

Soundscape & Composition

Given a game's theme and mood, I compose original music and sound effects from scratch. Depending on the project's needs, I work in Logic Pro, Reaper, or Reason to deliver game-ready audio assets.

Audio Systems in Unity

Beyond composing, I build the systems that bring audio to life in-engine. Using Wwise Unity Integration, I design rich, responsive audio architectures connected to gameplay logic and UI menus.

I also build custom audio systems using Unity's built-in audio engine — no middleware required.

What I bring to a team

Whether you need a composer, a sound designer, or someone to wire up your audio pipeline — I can step into any of these roles and communicate across disciplines.

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