Audio & Music
I can handle the full spectrum of audio-related work in game development, with a focus on audio systems.
Soundscape & Composition
Given a game's theme and mood, I compose original music and sound effects from scratch. Depending on the project's needs, I work in Logic Pro, Reaper, or Reason to deliver game-ready audio assets.
Audio Systems in Unity
Beyond composing, I build the systems that bring audio to life in-engine. Using Wwise Unity Integration, I design rich, responsive audio architectures connected to gameplay logic and UI menus.
I also build custom audio systems using Unity's built-in audio engine — no middleware required.
What I bring to a team
Whether you need a composer, a sound designer, or someone to wire up your audio pipeline — I can step into any of these roles and communicate across disciplines.
